The game really explores some of the concepts of ‘deckbuilding’ games by having these customizable dice – it’s a little like running multiple decks – can you explain why this is so appealing? Your skill in choosing what to upgrade and reroll, how much to expand, and when to start earning points will determine if you build the most prosperous realm and win! The game gives you tools to manage your luck: one free reroll every turn, reroll and set-a-die tokens you can invest in, and, most important, the ability to specialize your dice as you upgrade them to tilt the odds of rolling what you need in your favor. Its faces include good and bad harvests, harsh winters where you must feed your people or take misery tokens, innovation (free upgrades), and a pesky robber who takes away a die for a turn unless you roll a shield. How do you describe Dice Realms to people?ĭice Realms is a dice rolling game where each player rules a small Medieval realm and contends with Fate.įate is both in the luck of the roll and a Fate die that is rolled every turn and affects everyone. My first published game was 30 years ago and I’ve been a full time designer for the last 15 years. I’m a freelance game designer, best known for Race for the Galaxy, my work with Matt Leacock on the Pandemic expansions, 1846, and Res Arcana. Can you introduce yourself to our readers please?
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